This week's Fallout 76 patch saw a number of changes roll out
The main story is basically just figuring out what the heck has happened to the world, and digging into the backstory of Appalachia, of which there is a fair bit. Most of the quests are related to sort of fixing the world and rebuilding it, trying to just sort of survive and make a new world out of the ruins. It’s a theme that fits the multiplayer approach the game is taking. A lot of focus is put on survival and exploring the world of Fallout 76.
This week's Fallout 76 patch saw a number of changes roll out for the game, including adding ultrawide screen resolution support. However, players on Reddit have discovered that the new ultrawide mode appears to be nothing more than a modification to the INI file, meaning that 16:9 aspect ratio has been stretched to meet the wider resolution, rather than being a true 21:9 display.
Initially, the “Feed The People” event did exactly that. A klaxon would go off, nearby survivors went and guarded some food processing machines, and then everyone on the server would receive a can of the good stuff. It turns out the devs are less generous than we thought, and only meant to Feed The People who participated. The handouts stopped with yesterday’s patch. Buy Cheap Fallout 76 Caps on Mmocs.com with huge discount, fast delivery and 100% safety.
Feed the People is an event quest that pops up at Mama Dolce's Food Processing. Once you've collected some beef stocks, some diced vegetable mixes and some meat-flavoured soy chunks, you need to activate machinery from a terminal then defend three control consoles from waves of enemies. While doing this, an alarm bell will ring, signalling you need to head to the terminal to activate a fuse box. You then need to defend the machines again until the next alarm, heading to the terminal once again to activate a valve. You then need to fight more waves until the timer ends.
The sense of indifference towards the main missions is only made worse once you begin to realize that many of them amount to tedious fetch quests assigned by robots or disembodied voices who can no longer complete the menial tasks that they relegate to you. A feeling of just going through the motions begins to set in as you continue to finish mission after mission. Even putting the fetch quests aside, there were too many tasks that had me thinking “this just isn’t fun.” For instance, there’s a mission in which you need to obtain a government ID. At one point during the mission, you’ll need to go to the DMV, take a number, and literally wait for it to be called just to be sent away again because your form isn’t filled out properly. This quest sounds much more amusing in theory than it actually is in practice.
Bethesda’s decision to demolish this key pillar of narrative and gameplay and put in its place a rickety online multiplayer component was a mistake. Human players will never provide the same narrative substance of written NPCs, and while multiplayer can be a lot of fun in certain contexts, eliminating NPCs makes the game feel empty, soulless, and disposable in the larger context of the franchise’s legacy.